12/23/2023 0 Comments 9.1 covenant legendaries![]() ![]() ![]() For Fury however, Sinful Surge is fantastic, capable of extending Recklessness out to 100% uptime without Anger Management or Depths of Insanity (allowing stronger options) during Condemn phases. Although Arms can spam Condemn enough to extend Colossus Smash out to 100% uptime, the spec becomes very rage starved without Ravager backed by Signet of Tormented Kings, so the hits aren't very strong and the legendary doesn't perform quite as well. Venthyr Sinful Surge depends on the spec. The Necrolord conduit, Veteran's Repute also has its duration increased, although Emeni's soulbind ability Lead by Example, has its own duration and is therefore not affected. It should also be noted that the increased duration of the banner does not apply to buffed allies, only the Warrior benefits from the increased up time - pushing it out to about a 25-30 second duration for Arms & Fury. Therefore the value of the legendary is mostly dependent on who else you can buff every 2 minutes, and how accessible that is in the new raid encounters, but on paper Glory is the most powerful legendary in the game by a significant margin. Conqueror's Banner is already extremely competitive if not ahead of other covenants when regularly buffing the right two players (mostly Boomkins, Mages, and Warlocks), and buffing a third ally pushes that potential ahead even further, but it doesn't add nearly as much for the Warrior. The result is that can be strong, but probably isn't practical for most content, and Signet of Tormented Kings will continue to be the go-to legendary in Mythic+. Interesting, the legendary also does not benefit from class buffs such as Colossus Smash, Avatar, or Enrage. This means the targets must be held in a small area and survive for around 20 seconds in order to maximize the legendary's damage. While it is a DoT instead of a ground effect, the DoT only stacks when Ancient Aftershock ground effect ticks. ![]() Night Fae Nature's Fury is fairly strong and the rolling DoT adds up to quite a bit of extra multitarget damage, but it has a major downside in the time it takes to actually deal all of that damage. Therein lies the question - how good are these legendaries, and the answer is somewhat mixed. This is all rather hypothetical though, because it doesn't matter if they're not tuned well enough to actually consider using them over what we already have - a Mythic+ oriented player may choose Night Fae due to the advantages of First Strike and Ancient Aftershock, but they're still going to use Signet of Tormented Kings if Nature's Fury isn't strong enough to compete with it. There are pros and cons to this approach - on the one hand, it allows players to specialize, but the downside is that it also makes characters which participate in a wide range of content less well rounded. For Venthyr, this means an increased emphasis on the Execute phase and single target DPS, increased multitarget for Night Fae, and greater buff potential for Necrolords. The three recently revealed covenant legendaries for Night Fae, Necrolord, and Venthyr all appear designed to double down on the strengths already established by covenant ability, seemingly intended for players to further specialize their characters. ![]()
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